Smith and Wesson M19 Revolver |
.357 Magnum |
400 lom |
Single/double-action. 6-round cylinder,
requires one turn to reload.. 22-28 damage per bullet. Dual, requires
three turns to reload. 20-28
damage per bullet. Fires one round per turn per gun.
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Glock 19 Handgun |
9x19mm Parabellum |
400 lom |
Semi-automatic. Capable of mounting a laser
sight/flashlight. 15 round magazine, requires one turn to reload. 14-20 damage per bullet. Dual, requires two turns to reload. 10-20
damage per bullet. Fires one round per turn per gun.
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Walther P99 Handgun |
9x19mm Parabellum/.40 S&W |
400 lom |
Semi-automatic. Capable of mounting a laser
sight/flashlight. 16/12 round magazine, requires one turn to reload. 14-20/20-24 damage per bullet. Dual, requires two turns to reload. 10-20/18-24
damage per bullet. Fires one round per turn per gun.
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SIG P229 Handgun |
9x19mm Parabellum/.357 SIG/.40 S&W |
400 lom |
Semi-automatic. 12 round magazine, requires one turn to reload. 14-20/20-24/20-24 damage per bullet. Dual, requires two turns to reload. 10-20/18-24/18-24
damage per bullet. Fires one round per turn per gun.
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SIG SP2009 Handgun |
9x19mm Parabellum |
400 lom |
Semi-automatic. 15 round magazine, requires one turn to reload. 14-20 damage per bullet. Dual, requires two turns to reload. 10-20
damage per bullet. Fires one round per turn per gun.
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Jackson Arms OS15 Musket Pistol |
.60 Caliber Ball |
500 lom |
An old-style, single-shot, muzzle-loading
flintlock musket pistol from Jackson Arms' Old School series.
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Beretta M92F Handgun |
9x19mm Parabellum |
500 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight/sound suppressor. 15 round magazine, requires one turn to reload. 15-20 damage per bullet. Dual, requires two
turns to reload. 11-20 damage per bullet. Fires one round per turn per
gun.
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Colt M1911 Handgun |
.45 Auto |
500 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. 7 round magazine, requires one turn to reload.
22-24 damage per bullet.
Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.
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Glock 17 Handgun |
9x19mm Parabellum |
500 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. 17 round magazine, requires one turn to reload. 14-20 damage per bullet.
Dual, requires two turns to reload. 10-20 damage per bullet. Fires one round per turn per gun.
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Heckler and Koch P13 Handgun |
9x19mm Parabellum |
500 lom |
Semi-automatic. Under-barrel rails capable
of holding a laser sight/flashlight/sound suppressor. 15 round magazine, requires one turn to reload. 15-20
damage per bullet. Dual, requires two turns to reload. 12-20 damage
per bullet. Fires one round per turn per gun.
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Heckler and Koch USP Handgun |
9x19mm Parabellum/.40 S&W/.45 Auto |
500 lom/550 lom/600 lom |
Semi-automatic. Under-barrel rails capable
of holding laser sight/flashlight. 15/13/12 round magazine, requires one
turn to reload. 15-20/20-24/26-28 damage per bullet. Dual, requires
two turns to reload. 12-20/18-24/22-28 damage per bullet. Fires one
round per turn per gun.
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Springfield Armory XD Handgun |
9x19mm Parabellum/.40 S&W/.45 GAP |
500 lom/500 lom/520 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. 10 round magazine, requires one turn to reload. 14-20/20-24/22-24 damage per bullet.
Dual, requires two turns to reload. 10-20/18-24/18-24 damage per bullet. Fires one round per turn per gun.
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Glock 21 Handgun |
.45 Auto |
540 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. 13 round magazine, requires one turn to reload. 22-24 damage per bullet. Dual, requires two turns to reload.
18-24 damage per bullet. Fires one round per turn per gun.
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Springfield Armory M1911A1 Handgun |
.45 Auto |
600 lom |
Semi-automatic. 7 or 8 round magazine, requires one turn to reload.
22-24 damage per bullet.
Dual, requires two turns to reload. 18-24 damage per bullet. Fires one round per turn per gun.
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Glock 18 Machine Pistol |
9x19mm Parabellum |
600 lom |
Fully-automatic. Capable of holding a laser
sight/flashlight. 31 round magazine, requires one turn to reload. 14-20 damage per bullet.
Fires three rounds per turn. Dual, requires two turns to reload.
14-20 damage per bullet. Fires three rounds per turn per gun.
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Fabrique Nationale Five-seveN |
5.7x28mm |
700 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. Fires armor-piercing ammunition. 20 rounds per
magazine, requires one turn to reload. 20-24 damage per bullet. Dual,
requires two turns to reload. 18-24 damage per bullet. Fires one round
per turn per gun.
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Heckler and Koch USP Tactical Handgun |
.45 Auto |
700 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight/sound suppressor. 10 round magazine, requires one turn
to reload. 26-28 damage per bullet. Dual, requires two turns to
reload. 22-28 damage per bullet. Fires one round per turn per gun.
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Strayer-Voigt Infinity Compact |
.45 Auto |
700 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight. 10 round magazine, requires one turn to reload. 22-24
damage per bullet. Dual, requires two turns to reload. 18-24 damage
per bullet. Fires one round per turn per gun.
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IMI Desert Eagle Handgun |
.50 Action Express/.44 Magnum/.357 Magnum |
750 lom/700 lom/700 lom |
This handgun is bulky, powerful, and
guaranteed to blow weak and/or unprepared users onto their butts. Seven
round magazine, requires one turn to reload. Semi-automatic. Capable of
holding a laser sight/flashlight. 26-32/24-30/22-28 damage per bullet.
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Smith and Wesson 627 Revolver |
.357 Magnum |
1100 lom |
Single/double-action. 8-round cylinder,
requires one turn to reload. 22-28 damage per bullet. Dual, requires
three turns to reload. 20-28
damage per bullet. Fires one round per turn per gun.
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Colt Single Action Army Revolver |
.45 Colt |
1800 lom |
Single action. 6 round cylinder, requires
two turns to reload. 26-28 damage per bullet. Dual, requires four turns to reload.
22-28
damage per bullet. Fires one round per turn per gun.
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Heckler and Koch Mk 23 Handgun |
.45 Auto |
2000 lom |
Semi-automatic. Capable of holding a laser
sight/flashlight/sound suppressor. 12 round magazine, requires one turn to reload. 26-28 damage per bullet. Dual, requires two turns to reload.
22-28
damage per bullet. Fires one round per turn per gun.
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