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The Lands of Meeriad

The Lands of Meeriad - A Mythical World of Fantasy and Adventure
Izhmash AK74

5.45x39mm Soviet

800 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/grenade launcher. 10-15 damage per bullet. Fires one three-round burst per turn. High chance of overheat.
Izhmash AK47

7.62x39mm Soviet

800 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/grenade launcher. 12-17 damage per bullet. Fires one three-round burst per turn. High chance of overheat.
IMI Galil ARM .308

.308 Winchester/7.62x51mm NATO

1000 lom

Twenty-five round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/bipod (comes with one)/scope. 15-17 damage per bullet. Fires one three-round burst per turn.
IMI Galil AR .308

.308 Winchester/7.62x51mm NATO

950 lom

Twenty-five round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/scope. 15-17 damage per bullet. Fires one three-round burst per turn.
IMI Galil ARM .223

.223 Remington/5.56x45mm NATO

950 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/bipod (comes with one)/scope. 13-15 damage per bullet. Fires one three-round burst per turn.
IMI Galil AR .223

.223 Remington/5.56x45mm NATO

900 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a bayonet/scope. 13-15 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale FNC

.223 Remington/5.56x45mm NATO

900 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor/scope. 13-15 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale FAL 50.00

.308 Winchester/7.62x51mm NATO

900 lom

Twenty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale FAL 50.63 "Paratrooper"

.308 Winchester/7.62x51mm NATO

900 lom

A short-barreled version of the FAL with a folding stock.
Twenty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale FAL 50.64 "Paratrooper"

.308 Winchester/7.62x51mm NATO

900 lom

A standard-barreled version of the FAL with a folding stock.
Twenty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one three-round burst per turn.
Century Arms FAL "Sporter"

.308 Winchester/7.62x51mm NATO

500 lom

Twenty round magazine, requires one turn to reload. Semi-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one round per turn.
Heckler and Koch G3A3

.308 Winchester/7.62x51mm NATO

1000 lom

Twenty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one three-round burst per turn.
Century Arms G3 "Sporter"

.308 Winchester/7.62x51mm NATO

600 lom

Twenty round magazine, requires one turn to reload. Semi-automatic. Capable of mounting a laser sight/scope/sound suppressor/grenade launcher/bayonet. 15-17 damage per bullet. Fires one round per turn.
Colt M16A1

.223 Remington/5.56x45mm NATO

1000 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 13-15 damage per bullet. Fires one three-round burst per turn.
Colt M16A2

.223 Remington/5.56x45mm NATO

1200 lom

Thirty round magazine, requires one turn to reload. Three-round burst. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 14-15 damage per bullet. Fires one three-round burst per turn.
Colt M16A3

.223 Remington/5.56x45mm NATO

1200 lom

Thirty round magazine, requires one turn to reload. Three-round burst. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 14-15 damage per bullet. Fires one three-round burst per turn.
Colt M16A4

.223 Remington/5.56x45mm NATO

1200 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 14-15 damage per bullet. Fires one three-round burst per turn.
Colt M4A1

.223 Remington/5.56x45mm NATO

1200 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 13-15 damage per bullet. Fires one three-round burst per turn.
GIAT FAMAS G2

.223 Remington/5.56x45mm NATO

1250 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. 13-16 damage per bullet. Fires one three-round burst per turn.
Steyr AUG

.223 Remington/5.56x45mm NATO

1250 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. 13-16 damage per bullet. Fires one three-round burst per turn.
Heckler and Koch G36

.223 Remington/5.56x45mm NATO

1300 lom

Thirty round magazine, requires one turn to reload. Integral 1.5x scope. Fully-automatic. Capable of mounting a laser sight/sound suppressor/grenade launcher/bayonet. 12-14 damage per bullet. Fires one three-round burst per turn.
Heckler and Koch G36K

.223 Remington/5.56x45mm NATO

1300 lom

Thirty round magazine, requires one turn to reload. Integral 1.5x scope. Fully-automatic. Capable of mounting a laser sight/sound suppressor/grenade launcher/bayonet. 12-14 damage per bullet. Fires one three-round burst per turn.
Heckler and Koch G36C

.223 Remington/5.56x45mm NATO

1300 lom

Thirty round magazine, requires one turn to reload. Integral 1.5x scope. Fully-automatic. Capable of mounting a laser sight/sound suppressor/grenade launcher/bayonet. 12-14 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale F2000

.223 Remington/5.56x45mm NATO

1450 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a sound suppressor/scope/grenade launcher. 13-15 damage per bullet. Fires one three-round burst per turn.
Fabrique Nationale M52 Laser Rifle

Sixty minute power cell

1500 lom

Laser rifle. Fires a stream of highly concentrated light as long as you hold the trigger. 16-17 damage per shot.
SIG SG550

.223 Remington/5.56x45mm NATO

2000 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/grenade launcher/bayonet. 18-20 damage per bullet. Fires one three-round burst per turn.
SIG SG551

.223 Remington/5.56x45mm NATO

2000 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/scope/grenade launcher/bayonet. 18-20 damage per bullet. Fires one three-round burst per turn.
SIG SG552

.223 Remington/5.56x45mm NATO

2000 lom

Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor/scope/grenade launcher/bayonet. 18-20 damage per bullet. Fires one three-round burst per turn.
Heckler and Koch M29 OICW Rifle/Grenade Launcher

.223 Remington/5.56x45mm NATO/20x85mm

2800 lom

Rifle: Thirty round magazine, requires one turn to reload. Fully-automatic. Capable of mounting a laser sight/sound suppressor. 18-20 damage per bullet. Fires one three-round burst per turn.

Grenade launcher: Five round magazine, requires one turn to reload. Semi-automatic. 60 damage per round.